The Ultimate Greeble & Nurnie Collection - Volume 2

 In Volume 2 - Meshweaver productions presents a collection of over 300 additional Individual Nurnies!!!

Each design comes in 3 versions

  • LD - Low Detail consisting of bare essentials and flat edges - these would generally be used in the majority of cases for detail of large areas that will never get that close to the camera
  • MD - Medium Detail comprising of rounded corners and chamfered edges - in the case of pipes more segments than the LD - these would be good as detail for moderate close ups and as a basis for large constructions such as buildings and ship sections.
  • UHD - Ultra High detail - complete extravagance here with no regard to polygon counts! All corners rounded - all edges rounded and all joins with rounded fillets where possible!!! These should not as a rule, be used for all your detailing - they are the preserve of the extreme camera close-up or as the foundation for larger objects such as buildings etc..

All Models in this volume are sequentially numbered - started from where their categories left off for Volume 1.

both collections combined there are over 1,650 different Greebles/Nurnies to choose from!!

To browse a catalogue of all the Greebles/Nurnies in this volume click this link 
View all the Nurnies in the Volume 2 Collection 
 Every single model is provided in it's native Lightwave format but ALSO in the following other formats:
  • 3DS (triangulated) 
  • OBJ (triangulated AND NON-triangulated) 

These Greebles/Nurnies are therefore available to be used either directly or via import in any of the following packages on the market: 

3D Paintbrush,3D Studio Max, Autodesk Mudbox, Autodesk Softimage, Ayam, Blender, CADdoctor, Carrarra, Cheetah 3D, Cinema 4D, City Engine, DAZ Studio, FreeCAD, Game Maker, Google Sketchup, Hexagon, Houdini, Inkscape, Maya, Modo, MeshLab, Milkshape 3D, Photoshop CS4 onwards, Poser, Rhinocerous 3D, SHOT, Silo, Truespace, Unity, Vue, VXL, Wings 3D, ZBrush.

We can only guarantee the LWO versions of the files - that is their native format. 3DS and OBJ versions have been parsed through an exporter. They are thoroughly tested - each and every one - to ensure integrity -- but we cannot realistically guarantee fault free import into your software. However if you experience any issues at all - please contact us and we will attempt to address the issues to the best of our ability - even providing specialised formats that will work with your software if necessary.I.E. STL , FBX etc..

 You will also receive:

  • A printable quick chooser for you to print and keep by your desktop to enable you to find a suitable Greeble/Nurnie for your project - these 3 sheets show all of the UHD versions and are referenced by their names.
  • Two HTML catalogues showing the Nurnies in two different resolutions - again name referenced
  • A graphic to print onto any DVD backups you make of the collection.

 These Greebles/Nurnies are an addition and expansion to the Volume One collection - I have not used these in any of my client work to date - they have been created especially for Meshweaver customers over a 6 month period!

Many are based on industry used examples - from pieces of Airfix and Tamiya model kits and lots are simply just made up!

Astute viewers will recognise many of them as tank parts - engine parts and car parts and they will have seen the self same pieces adorning many physical models over the last 30+ years!

The origin of the Greeble / Nurnie

The Nurnie has been around for a long time in one form or another and it's exact origin as an application or technique is more than likely unknown. A Nurnie is essentially the small detailed technical part of a larger object. An early physical example of their application was in the production of the spaceships in 2001: A Space Odyssey where they were originally called "widgets" . Another example is the detailing of the classic Space Craft The Imperial Star Destroyer.

The original ISD was constructed from a plywood frame and adorned with sheet styrene. Panel lines were cut into the sheet styrene but essentially that left the ship looking extremely bare. Hundreds of model kits were purchased and the model department promptly took pieces of the model kits and cut them up and stuck them along with more sheet styrene to the surfaces of the ship. The ultimate effect was to make the ship appear more believable to the viewer through the addition of these large areas of ancillary details. The Nurnies themselves served no purpose other than to fill space and individually had no definite function to the design of the ship. Although later each Nurnie was given a specific function by either fans or technical illustrators for fan guides.

Another example of Nurnie application was the Battlestar Galactica model for the original seventies series which featured on it's hull pieces of Apollo rockets, Saturn rockets and F16 fighter jets with oodles of bits of model tank kits to name a few. The net result of the use of these Nurnies is that of Synergy. Synergy as defined in the dictionary as: "An increase in the value of assets as a result of their combination" or essentially the sum of the whole is greater than the sum of the parts. What that rather deep statement means is that the Nurnies, combined with the basic superstructure of the model; combine to make an effect much greater than the individual pieces would have on their own.

Ron Thornton is widely believed to have coined the term "Nurnies" for the use of these little areas of technical detail when used in CGI during the time at which his company FOUNDATION IMAGING, was producing the effects for Babylon 5 - as F.I. predominantly used Lightwave at the time the name "Nurnie" has become synonymous with Lightwave users worldwide for these little things..

3D Studio Max users also got to use a specific plug-in that would generate random detail on a surface and it was called "Greeble" which is why GREEBLES are the other, arguably more common name; for these little "widgets".

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