|
The origin of the Greeble / Nurnie
The Nurnie has been around for a long time in one
form or another and it's exact origin as an application or technique is more than likely
unknown. A Nurnie is essentially the small detailed technical part of a larger object. An early
physical example of their application was in the production of the spaceships in
2001: A Space Odyssey where they
were originally called "widgets" . Another
example is the detailing of the classic Space Craft The Imperial Star Destroyer.
The original ISD was constructed from a plywood
frame and adorned with sheet styrene. Panel lines were cut into the sheet styrene but
essentially that left the ship looking extremely bare. Hundreds of model kits were purchased and
the model department promptly took pieces of the model kits and cut them up and stuck them along
with more sheet styrene to the surfaces of the ship. The ultimate effect was to make the ship
appear more believable to the viewer through the addition of these large areas of ancillary
details. The Nurnies themselves served no purpose other than to fill space and individually had
no definite function to the design of the ship. Although later each Nurnie was given a specific
function by either fans or technical illustrators for fan guides.
Another example of Nurnie application was the
Battlestar Galactica model for the
original seventies series which featured on it's hull pieces of Apollo rockets, Saturn rockets and
F16 fighter jets with oodles of bits
of model tank kits to name a few.
The net result of the use of these Nurnies is that
of Synergy. Synergy as
defined in the dictionary as: "An increase in the value of assets as a result of their
combination" or essentially the sum of the
whole is greater than the sum of the parts.
What that rather deep statement means is that the Nurnies, combined with the basic
superstructure of the model; combine to make an effect much greater than the individual
pieces would have on their own.
Ron Thornton is
widely believed to have coined the term "Nurnies" for the
use of these little areas of technical detail when used in CGI during the time at which his
company F.I. was producing the effects
for Babylon 5 - as F.I. predominantly used Lightwave at the time
the name "Nurnie" has become synonymous with Lightwave users worldwide for these little
things..
3D Studio Max users also got to use a specific
plug-in that would generate random detail on a surface and it was called "Greeble" which is
why GREEBLES are the other, arguably more common name; for these little
"widgets".
|
|
Now finally after a lengthy wait -- Meshweaver productions
presents a brand new collection of over 300 additional Brand New
Individual Nurnies - compiled for Volume TWO of the Ultimate Nurnie
Collection!!!
Each design comes in 3
versions
-
LD - Low Detail consisting of bare essentials
and flat edges - these would generally be used in the majority of cases for detail
of large areas that will never get that close to the camera
-
MD - Medium Detail comprising of rounded
corners and chamfered edges - in the case of pipes more segments than the LD -
these would be good as detail for moderate close ups and as a basis for large
constructions such as buildings and ship sections.
-
UHD - Ultra High detail - complete
extravagance here with no regard to polygon counts! All corners rounded - all edges
rounded and all joins with rounded fillets where possible!!! These should not as a
rule, be used for all your detailing - they are the preserve of the extreme camera
close-up or as the foundation for larger objects such as buildings etc..
All Models in this volume are sequentially numbered - started from where
their categories left off for Volume 1.
combined there are over 900 different Greebles/Nurnies to
choose from!!
|
|
Every single model is provided in it's native Lightwave
format but ALSO in the following other formats:
These Greebles/Nurnies are therefore available to be used
either directly or via import in any of the following packages on the market:
3D Paintbrush,3D
Studio Max, Autodesk Mudbox, Autodesk Softimage, Ayam, Blender, CADdoctor, Carrarra, Cheetah 3D,
Cinema 4D, City Engine, DAZ Studio, FreeCAD, Game Maker, Google Sketchup, Hexagon, Houdini,
Inkscape, Maya, Modo, MeshLab, Milkshape 3D, Photoshop CS4 onwards, Poser, Rhinocerous 3D, SHOT,
Silo, Truespace, Unity, Vue, VXL, Wings 3D, ZBrush.
|