Every single model is provided in it's native Lightwave format but
ALSO in the following other formats:
These Greebles/Nurnies are therefore available to be used
either directly or via import in any of the following packages on the market:
Studio Max, Autodesk Mudbox, Autodesk Softimage, Ayam, Blender, CADdoctor, Carrarra, Cheetah 3D,
Cinema 4D, City Engine, DAZ Studio, FreeCAD, Game Maker, Google Sketchup, Hexagon, Houdini,
Inkscape, Maya, Modo, MeshLab, Milkshape 3D, Photoshop CS4 onwards, Poser, Rhinocerous 3D, SHOT,
Silo, Truespace, Unity, Vue, VXL, Wings 3D, ZBrush.
We can only guarantee the LWO versions of
the files - that is their native format. 3DS and OBJ versions have been parsed through an
exporter. They are thoroughly tested - each and every one - to ensure integrity -- but
we cannot realistically guarantee fault free import into your software. However if you
experience any issues at all - please contact us and we will attempt to address the issues to
the best of our ability - even providing specialised formats that will work with your software
if necessary. I.E. STL , FBX etc..
The origin of the Greeble / Nurnie
The Nurnie has been
around for a long time in one form or another and it's exact origin as an application or
technique is more than likely unknown. A Nurnie is essentially the small detailed technical part
of a larger object. An early physical example of their application was in the production of the
spaceships in 2001: A Space Odyssey where
they were originally called "widgets" . Another
example is the detailing of the classic Space Craft The Imperial Star Destroyer.
The original ISD was constructed from a plywood
frame and adorned with sheet styrene. Panel lines were cut into the sheet styrene but
essentially that left the ship looking extremely bare. Hundreds of model kits were purchased and
the model department promptly took pieces of the model kits and cut them up and stuck them along
with more sheet styrene to the surfaces of the ship. The ultimate effect was to make the ship
appear more believable to the viewer through the addition of these large areas of ancillary
details. The Nurnies themselves served no purpose other than to fill space and individually had
no definite function to the design of the ship. Although later each Nurnie was given a specific
function by either fans or technical illustrators for fan guides.
Another example of Nurnie application was the
Battlestar Galactica model
for the original seventies series which featured on it's hull pieces of Apollo rockets,
Saturn rockets and
F16 fighter jets with oodles
of bits of model tank kits to name a few. The net result
of the use of these Nurnies is that of Synergy. Synergy
as defined in the dictionary as: "An increase in the value of assets as a result of their
combination" or essentially the sum of the
whole is greater than the sum of the
parts. What that rather deep statement means is that the Nurnies, combined with the basic
superstructure of the model; combine to make an effect much greater than the individual
pieces would have on their own.
Ron Thornton is widely believed to have coined the term "Nurnies" for
the use of these little areas of technical detail when used in CGI during the time at which
his company FOUNDATION IMAGING, was producing the
effects for Babylon 5 - as F.I. predominantly used Lightwave at
the time the name "Nurnie" has become synonymous with Lightwave users worldwide
for these little things..
3D Studio Max users also got to use a specific
plug-in that would generate random detail on a surface and it was called "Greeble" which is
why GREEBLES are the other, arguably more common name; for these little
These Greebles/Nurnies are the self same ones that I have personally used over
the last decade in my work for clients ranging from Paramount, ZOIC,
Threshold Digital and the New Scarlet Production Company! To detail such meshes as
the New Galactica & the USS Reliant amongst many many others!
Many are based on industry used examples - others from pieces of
Airfix and Tamiya model kits and many are simply just
But they are not simply pulled from my stock model library - every single one has
been rebuilt from scratch! In three different levels of detail!
Astute viewers will recognise many of them as they are derived from popular
Sci-Fi Shows and Films from the last 30 years!