USS FRONTIER

There are some sites on the Web that provide truly excellent schematic views of fan designed ships for Sci-Fi shows - I found such a site that had some excellent schematics for Trek Ships - I decided to have a go at this design first and set about it. It took approximately 80 hours to complete the mesh. The mesh was constructed way back in the year 2000 using LW version 5.6
Spline caging and spline patching was the main method employed for the main sections of the mesh as well as the other primitive tools available through modeler. Then a hiatus ensued for this mesh - I returned to it about 2 months later and created and applied the textures within a 2 week period in my spare time. I was quite pleased with the result - although obviously If I were to construct it again now there are some areas I would again add more detail.
It is a very detailed mesh by fan standards - every single window for instance is recessed into the hull surface it resides on.
MESH STATISTICS 
OBJECTS 
7 
SURFACES 
136 
POINTS 
261,115 
IMAGES 
55 
POLYGONS 
206,201 
LIGHTS 
12 

click on the thumbnail's for larger images in fresh javascript popup windows

This images shows the ship from the top front aspect - at this stage the mesh had no textures whatsoever - rendered to emphasize the amount of polygonal detailing employed

FRONTIER TOP PERSPECTIVE

This images shows the ship from the bottom front aspect - at this stage the mesh had no textures whatsoever - rendered to emphasize the amount of polygonal detailing employed

FRONTIER BOTTOM PERSPECTIVE

This image show the final rendered textured mesh from the side profile

FRONTIER SIDE

This image show the final rendered textured mesh from the top profile

FRONTIER TOP

This image show the final rendered textured mesh from the bottom profile

FRONTIER BOTTOM

This image show the final rendered textured mesh from the front profile

FRONTIER FRONT

This image show the final rendered textured mesh from the rear profile

FRONTIER REAR

This image show the final rendered textured mesh from glory perspective

FRONTIER GLORY

An example of the mesh in action - quantum torpedo effect created in Lightwave with lens flares - fully animatable.

QUANTUMS AWAY

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