The Last Starfighter Gunstar

Back in the days of LW version 5.6c - i decided to have a go at a favorite SF design - The Gunstar from the "The Last Starfighter"

I set about the task and completed the mesh over a period of 3 weeks in approx. 45 or so hours consecutively. Texturing the mesh took another 1.5 hours (all procedural). The scene files include a working death blossom feature! The thrusters have individual thruster cones and luminosity falloff maps - it is optimized for Lightwave 5.6 users.

Since this mesh was made I have gone back to it and refined it for the latest versions of Lightwave - the thrusters now incorporate volumetric lights (bless them!) and other such version refinements.
MESH STATISTICS 
OBJECTS 
36 
SURFACES 
78 
POINTS 
174,375 
IMAGES 
2 
POLYGONS 
165,929 
LIGHTS 
27 

click on the thumbnail's for larger images in fresh Javascript pop up windows

Perspective View

perspective
Side View
side

Top View

top
Bottom view
bottom

Front View

front
Rear View
rear

A scene rendered with Two Gunstars with their rear engines on full burn

attack vector
The standard Glory Shot to show off the mesh
Glory

A Gunstar preparing the Death Blossom!

ready blossom    

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