KLINGON BIRD OF PREY

This mesh was created way back in the year 2000

I completed the mesh over a period of 2 weeks in approx. 30 or so hours consecutively. Texturing the mesh took another 3 hours and then it was released for download from the WWW. The scene files include the wings in three positions; an animation with an animated lens flare setup to mimic a photon torpedo - pretty soon a working set of landing legs will be added - I am unsure as to approach this with either IK or expressions at the moment

The mesh is currently scheduled for a professional set of texture maps as opposed to the simple tiled ones that were slapped on it for it's original release

MESH STATISTICS 
OBJECTS 
5 
SURFACES 
111 
POINTS 
124,057 
IMAGES 
7 
POLYGONS 
111,121 
LIGHTS 
7 

click on the thumbnail's for larger images in fresh windows

Large image - showing the ship textured

BOP 1

Large image - showing the wire frame view of the previous render

BOP WIRE

Large image - showing the ship with no textures to emphasize the amount of polygonal detail applied - top aspect front view

Glory1

Large image - showing the ship with no textures to emphasize the amount of polygonal detail applied - bottom aspect

Glory2

Large image - showing the ship with no textures to emphasize the amount of polygonal detail applied - top aspect rear view

Glory3

Mesh employed in a render - lighting experiment

Klingon Fleet 2

Same scene as above but with different lighting and background

Klingon Fleet

Composite of the mesh with a pre-rendered Terragen background

VULCAN APPROACH

Example of the mesh rendered with Radiosity

BOP RADIOSITY

Back to top