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LAYERED
TEXTURING IN PHOTOPAINT / PHOTOSHOP |
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Due to unexpected demand
- I've created this tutorial to show how to achieve the texture map I
created for my Dark Star fighter project. I will primarily be using Corel
Photopaint 7 through this tutorial but you can achieve the same with
any high end graphics program - like Photoshop for instance - and
a good texture creator. Luckily Photopaint has a superb set of
texture creators as part of it's Fill function - if you don't have
Photopaint - use another program to achieve the texture
you desire - bear in mind I won't get the exact same texture I
created - but this tutorial will show you how to achieve the desired results
;-)
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Right lets take a look at this
texture creator / fill function - first create a new document the
same size as your monitor res. - in my case 1024x768
Right - now click on the fill tool and make
sure the Tool Settings roll-up is visible - click on texture fill and
you'll get this menu opposite Now click on the edit button... You'll get
this screen. Photopaint has a few of these texture Libraries - but to
save you the time of finding a texture to suit - I opted for Flares
2 from the Library Samples 5
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Right a quick guide to adjusting these
textures:
if all the little lock
icons are unlocked whenever you press the preview button a random
set of variables will be made and you'll see whatever the result in the
preview screen. First of all lock them all for now, and then go
and adjust your colours to match the texture you want to create -- in
my case I already knew roughly what the colours should be like - but any
discrepancies can be sorted out later.
For now; just aim for an
approximation - remember to keep hitting the preview key after you select
colours to see what the fill will look like - keep playing around with
the colors - you may find it easier to knock the density setting
to about 15 - 20 - this makes the texture larger and therefore
easier for you to see any changes with all the locks down you'll only
affect the colours and not the overall texture shape and size etc...
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Now - after a while you'll eventually
get the colour match - or at least a good approximation of what
you're after - now it's time to start playing with the densities
of the texture. - remember that the preview screen shows what the fill
will be like on whatever you use the tool on - in this case the entire
screen. So ensure the size of the texture matches
the size you'll be applying the fill and ofcourse the model you'll
finally be applying it to.
Remember when you apply the fill if it
doesn't come out at the right density - just press undo and edit
the texture density and try again - keep doing this until you get it
right.
Once you get the density right then start
off by unlocking the texture# and pressing preview continuously
until you get a texture to your liking in the preview screen
The settings below are what I settled
for in the end.

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Now apply the fill to your
blank document and then save it in your programs native
format
! Now you will note that the colours probably
don't match what you're really after - especially if you after
certain colour blends to begin with - but if you're happy with these
colours - then pat yourself on the back - you've created your texture.Save
it in the program's natural format - in this case *.cpt - this will
preserve everything in detail.
However if you need to adjust the colours
then carry on to lesson two - this is advisable anyway as there is more
to learn
Below is a scaled down version of the
fill applied to the document.

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Adjusting the Colours
of your Texture
Right - here's one of the features of
Photopaint I really do like - and it's the Replace colours
feature.
Now I know I wanted to keep the colours
of the texture roughly similar to the existing Whitestar scheme
so I used the Whitestar texture as a reference initially for the colours.
So first I load the Whitestar texture into Photopaint. I'm interested
primarily in the base Blue colour and the Purple highlight
colour - so using the ink dropper tool - I take a note of these colours
with a jotting pad.
Base Blue: RGB 100,43,244
Purple highlight RGB:230,185,255
Remember this is going to only give you an approximation of the
colour blending - but it's an excellent place to start your adjustments
from. Now its on to the colour adjustment. In Photopaint load up your
texture - and then click on Image-Adjust-Replace
colours and you'll get this screen
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The hand tool when selected and placed
over the Original will let you zoom in (Left click) and
zoom out (right click). To save you pressing preview all
the time you can lock the preview screen down and see adjustments
as you make them.
Now using the color picker tool (right
of magnifying glass) select the colour you wish to replace from the
original image - then click on the new colour button to open it's menu
and choose your replacement colour by clicking on Others
and specifying the exact colour from the RGB colour selection
- then check the preview screen to see the assumed result.
Do this first for the blue and
then for the purple - don't worry you won't get it right yet
- but start from there
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You will have to replace quite a few colours
to achieve the result you're after and it will take some time - but
it is worth it in the end ;-) Here's an image of the original texture...

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....and one of the finished texture
after a few colour replacements plus some adjustments
made from the Color Hue filter (Image-Adjust-Color
Hue) which allows you to add more Red, Green, Blue,
Cyan, Magenta and Yellow to the Shadows,
Midtones, Highlights or all three. Finally a little
bit of gamma adjustment and contrast and you get the bottom
image

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Purple's less pronounced
and the Blues are a bit more subtle - again save this in your editors
native format - congratulations - the texture's done! Finally I
applied the 2D Effects Ripple filter twice
- with different angles to achieve a totally non-uniform organic effect
Part two deals with making the final map
for your object - in this case the Dark star's Top Wing and Hull.
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