THRESHOLD DIGITAL RESEARCH LABS

VARIOUS

During the year of 2003 I was sub contracted to TDRL to do various projects - now that they have cleared or aired on TV and other venues - I am now able to show them in my portfolio.

Click on the thumbnails for much larger images in fresh javascript pop up windows

Las Vegas Hilton Star Trek Theme Park Ride

The ride is a 25 minute full immersion into a story involving The Borg - Klingons and a Federation space station.

I was commissioned to create a part of the Borg Chamber used in the ride. The scene consisted of nearly 3 million polygons or so and was built to strict outside dimensions although I was asked to detail the inside of the chamber to my own tastes but in fitting with the Borg theme. Here are some renders from the sequence - the true end scene will have to be experienced in the ride to see it all coming together.
Before we get to that stage in the ride however we have to escape from and eventually return to this shuttle bay - which I built and textured with reference to a single Concept sketch and appraisals throughout the process.

AFTERLIFE

After the Trek Theme park ride I was commissioned top model two sets as close as possible to concept sketches provided. I matched them almost exactly and was only required to undertake modeling and scene composition. Actual textures were to be handled by In House texturers. These sets were for a show called Afterlife.

One set consisted of a detailed cubicle which was then replicated almost a 1,000 times within the set - I constructed 6 different LOD versions of the mini set for use within the scene - almost 2 million polygons in the end even with very heavy optimization

The second set was another concept scene match calling for a simplistic style but to high quality - a shopping or Business Mall like setup

if you have been linked to this page through a 3rd party click this link to be returned to the main index page of the site to browse about

© Meshweaver 2005 and beyond