KLINGON BIRD OF PREY

This mesh was created way back in the year 2000

I completed the mesh over a period of 2 weeks in approx. 30 or so hours consecutively. Texturing the mesh took another 3 hours and then it was released for download from the WWW. The scene files include the wings in three positions; an animation with an animated lens flare setup to mimic a photon torpedo - pretty soon a working set of landing legs will be added - I am unsure as to approach this with either IK or expressions at the moment

The mesh is currently scheduled for a professional set of texture maps as opposed to the simple tiled ones that were slapped on it for it's original release

MESH STATISTICS
OBJECTS
5
SURFACES
111
POINTS
124,057
IMAGES
7
POLYGONS
111,121
LIGHTS
7

click on the thumbnails for larger images in fresh windows

Large image - showing the ship textured

Large image - showing the wireframe view of the previous render

Large image - showing the ship with no textures to emphasize the amount of polygonal detail applied - top aspect front view

Large image - showing the ship with no textures to emphasize the amount of polygonal detail applied - bottom aspect

Large image - showing the ship with no textures to emphasize the amount of polygonal detail applied - top aspect rear view

Mesh employed in a render - lighting experiment

Same scene as above but with different lighting and background

Composite of the mesh with a pre-rendered Terragen background

Example of the mesh rendered with Radiosity

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